Hi! I'm Mae.
I'm currently a student at Boise State University, majoring in Games, Interactive Media, and Mobile Technology with a minor in Creative Writing with an emphasis on fiction.
This page you've stumbled onto is my portfolio, which I'm using to showcase all of my projects. If you scroll down, you'll see all of my work.
You can request a copy of my resume by contacting me.
Email me at matthewbridgeman@u.boisestate.edu
Contact me through my website's contact form.
Or find me on any of these services:
This is my current work in progress. It’s definitely my biggest project to date.
It’s a rougelite where the player uses telekinesis to explore a procedurally-generated maze of rooms, fighting enemies and collecting items. Between adventures, players can spend their hard-earned points to upgrade their “Cabin”, a hub world of sorts.
This is the first game I made. This project helped me understand Unity and learn how to code in C#.
It’s a collection of minigames inspired by old arcade games like Pong and Space Invaders. There’s also a short story mode where the player fights off a virus that is trying to take over their computer.
Call Me Camella is my debut novel.
In 1963, Vito Russoli, a humble driver for celebrities, is hired to drive Camella Lawrence, a talented young jazz singer, from New York to Denver. However, neither of them could anticipate how the journey would transform their lives.
As they set out for their five-day road trip, the deeply divided American landscape brings their differences to the foreground. However, as the miles pass and the open road stretches before them, a bond begins to form. They share more than just the confines of a car; they share their hopes, fears, and the most intimate details of their lives.
I also like to write things! This is just a handful of some essays I’ve written about video games and other forms of media.
This mobile narrative site was created for a class in the GIMM program, where we had to gather data about a given topic and create data visualizations and a filter table.
Amu Tombolos is a short interactive comic about the emptiness in an atom, using a metaphor of an island tribe.
This game was a group project for a class I took, in which I was the team lead, audio designer, programmer, and Unity implementer.
This is a short platformer-shooter I made for a class. The player controls a robot trying to escape a space ship with an orb that allows them to control gravity.
This is a short shooter I made individually for a 48-hour game jam back in 2020. The player controls a survivor in a city overrun by aliens as they attempt to rescue other survivors and fight monsters.
This is a song I made in Studio One 5 in 2022.
This is a song I made in Studio One 5 in 2022.
This is a song I made in Studio One 5 in 2022.
An artist, Jakey, released a teaser for his album. I took the song featured in the teaser and remixed it with samples from Silent Hill 2 and PT.
A short song I made in FL Studio, inspired by Dire Dire Docks from Super Mario 64.
A short song I made in FL Studio.
A short song I wrote, recorded, then mixed in FL Studio.
An experimental song I made in FL Studio inspired by Chad Mossholder.
This is a short song I made in FL Studio for a friend's birthday in October 2021.
This is the first song I made in FL Studio way back in August 2020.
This is a simple set of legs I rigged in Maya, only showing the bones.
This is a somewhat low-poly model of a woman I made in blender as practice.
Position: Camera/Grip
Position: Camera/Grip
Position: Floor Director
Position: Camera/Grip
Position: Floor Director
Position: Camera/Grip